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Dear Friends and Colleagues!
So here is the problem which Kevin (aka moxieman) proposed about two weeks ago. We both were brooding over it for a while trying to improve solution efficiency ourselves. Probably now it works - you are welcome to try/test it.
Thank you Rodion
! While I came up with the problem and approach for the solution method, credit to Rodion
for figuring out the blazingly-fast efficiency allowing for such large testcases! The first time I ran his updated checker code I thought my computer was going to get a speeding ticket :D
One very small typo - the counsins' names are supposed to be Marc and Haf (pronounced "have"), which is a female given name translating to summer
:)
Kevin, thanks, typo corrected - and also for the insight into Welsh names! Be careful yet with praising :) It may happen our colleagues may find some fault here or if we talk too much about how we were thinking hard about solution, they may look upon us as kind parents look unto toddlers of age of 4 showing yet another pretty sand-mound built. Particularly though I was able to slightly improve the algorithm, I don't know proof for the approach, I simply believe in what you have shown / explained to me :)
So far, I have no clue how this works - I can't solve the simple 2/2
example.
I am now waiting for somebody to solve it to demonstrate that there is indeed an approach ...
Whew! That was a hard one!
Working out the correct strategy was the easy bit. I was then faced with what seemed like the need to solve a large number of linear equations. The large number of equations suggested that the solution would take far too long and would be subject to potential precision problems. Using fractions to avoid the precision problems was not an option because the fractions would quickly become unwieldy. I spent half a day thinking about this problem and finally came up with a method that needed no solutions of sets of equations; just multiplications of probabilities. And it is fast, even in normal python.
I was initially confused when developing the strategy by trying to find out how we can get the value of 2.75 for (2,2). A bit of work with pencil and paper soon showed that such a high value is impossible, whatever strategy is used. I have calculated the answer manually as 2.29166666667. This needs to be changed in the problem description because working out how to get the result for (2,2) is the most likely starting point for anyone trying to solve the problem. I agree with all of the other example answers apart from the last one, which seems to have suffered from a precision error. I think that the answer to (15,100) is 22.6717837561. I was not expecting my solution to pass the checker, assuming that there were precision issues for large sheep numbers. However, my solution did pass, for sheep numbers in excess of 400, so it seems that the checker does not suffer from any precision issues.
This was a good problem but it requires a great deal of careful thought to come up with a solution.
Now I am even more confused for the 2/2
example:
2.75
.2.29166666667
.2.4
.Mathias,
I have proved that you cannot reach 2.75. However, it may be possible that (2,2) is a special case, for such small numbers of sheep. If you have demonstrated that 2.4 is possible, given that the sheep must split into either (3,1) or (1,3) before you can apply any strategy, then you must have found a special case. I developed my strategy for arbitrary numbers of black and white sheep. It clearly agrees with the one used by the checker (except perhaps for (2,2)). Perhaps you should consider numbers of sheep larger than (2,2). My strategy certainly agrees with each of the other examples (except for some precision on the last one).
For (3, 1)
, we can send the one black sheep down the river and thus the expected value is 3.0
.
This, I believe, leads to 0.0 / 1.8 / 2.4
for (0, 4) / (1, 3) / (2, 2)
.
I want to get the very first example right.
(2,2) splits into (3,1) and (1,3) with equal probability of 0.5. If you are rejecting the single black sheep from (3,1) in order to claim 3 white sheep, then this contributes 0.5 x 3 = 1.5 to the expectation value. You now need to consider what you do with the (1,3). If you reject the 3 black sheep and claim the one white sheep then you have a contribution of 0.5 x 1 = 0.5 to the expectation value, giving a total expectation value of 1.5 + 0.5 = 2.0. We can clearly do better than this so one or both of these decisions is/are wrong.
If you are rejecting the single black sheep from (3,1) in order to claim 3 white sheep
it seems to be not optimal strategy - we have 0.75 probability to get 4 sheep from it, so disposing whole sheep seems a waste, right?
In other words it is 0.75 * 4
plus 0.25 * expected_value(2,2)
(but at this point we already can dispose one or two
sheep to make it (2,1)
or (2,0)
. For simplicity let it be the latter, so it is 0.75*4+0.25*2 = 3.5
. Actuall I
suspect we can do even better though. Anyway, you see, we shouldn't get rid of the 4-th sheep that easy.
I got the cause (sheep bleats) and effect (sheep of other colour jumps and changes colour) the wrong way around. My probabilities are in a sense inverted and thus wrong.
In my calculations, when you had 3 white and 1 black sheep, the probability that a white sheep changes to black was 3/4 when it actually should be 1/4. As I wrote, wrong way around.
I think you guys are correct that some of the example testcases may be incorrect... (2 2
) should yield 2.2916667
, (2 3
) should be 2.3939394
...
Ah, sorry, that definitely may be a bit confusing, but I guess Kevin prefered to keep the text close to legend.
This reminds me a game from childhood when two groups of kids make two chains, holding by hands, against each other. One group calls someone from another, the called person should run as swift as possible against the calling chain, trying to break it - in case of success he/she returns, taking someone from the broken place to his/her group - otherwise joins the calling group.
Well, about (2, 2)
I see now, there probably is some mistake on my side, sorry :(
It splits to (3,1)
or (1,0)
(disposing three sheep) with equal probabilities.
Then (3,1)
splits to (4,0)
with p=3/4
or (2,1)
(disposing one sheep supposedly is optimal) with p=1/4
.
Here (2,1)
splits to (3,0)
with p=2/3
or (1,0)
(disposing two) with p=1/3
.
expValue(2,1) = 3 * 2/3 + 1 * 1/3 = 2.33333
expValue(3,1) = 4 * 3/4 + 2.333333 * 1/4 = 3.58333333
and the answer to initial situation is
(3.58333333 + 1) / 2 = 2.291666666
Does it sound right?
Kevin,
2.25 is not correct for (2,2). It is easy to demonstrate that 2.29166666667 is achievable. I did it with pencil and paper and confirmed it using my general strategy.
I see that this has just overlapped with Rodion's detailed explanation, which matches my pencil and paper approach.
You guys are correct! Caught my mistake and went back to correct it, but you guys caught it first.
And Rodion
, we called that game "Red Rover" when I was a child. One team would yell "Red Rover! Red Rover! Send child_name
over!", and then the named child from the other team would be the chain-breaker!
Clive, thanks! Now this is updated in problem statement and checker.
Kevin, I noticed you were suggesting result for 2,3
may be wrong, but seemingly you reconsidered it? (I just completed
checking it and seemingly it is still ok...)
One team would yell "Red Rover! Red Rover! Send (someone) over!"
Ah, great! I mentioned it in hope that it existed in other countries/cultures - thanks :) Curious about "Red-Rover", but I guess it is any name which doesn't make special sense. In our case it was "Ali-Baba".
I did reconsider that, 2,3
looks correct to me. The other testcases look mostly correct, except I'm wondering if some of the decimal places for 15,100
result are wrong... should that one be 22.6717838
(instead of 22.67178696
)?
Also, it looks like the checker actually does expect the testcase 2,2
to produce the result 2.75
instead of the correct 2.2916667
... Currently trying to figure out why...
^ Looks like this was fixed!
Also, should the example answers be truncated to 1e-7
to align with the rounding being asked for? The checker still accepts answers accurate to more than that, but maybe it would be clearer if the examples were rounded off.
And if I remember correctly, I think the game title referred to "roving red-haired men" which originally referred to the Danish invaders in England?
The question states: Answers should be accurate to 1e-7. To me, that means that an answer will be accepted if it is within 1e-7 of the checker's answer, irrespective of the number of digits given. If rounding to 7 decimal places is required then this should be clearly stated. This actually requires greater accuracy than the previous requirement and has a particular responsibility on the checker to be accurate.